The 2nd Renju WC via e-mail

RULES OF THE 2ND RENJU WORLD CHAMPIONSHIP VIA E-MAIL

including information to the participants

The tournament, which started on the 9th of September, will be played using Richard W. Rognlie´s pbm-server. You are able to find information about this server on the URL-address: http://www.gamerz.net/pbmserv/

Pools:

 Pool  A     Pool  B     Pool  C     Pool  D      
 Seed  4     Seed  3     Seed  2     Seed  1           
 Seed  5     Seed  6     Seed  7     Seed  8
 Seed 12     Seed 11     Seed 10     Seed  9 
 Seed 13     Seed 14     Seed 15     Seed 16     
 Seed 20     Seed 19     Seed 18     Seed 17
 Seed 21     Seed 22     Seed 23     Seed 24 
 Seed 28     Seed 27     Seed 26     Seed 25
 Seed 29     Seed 30        

PARTICIPANTS IN THE 2ND RENJU WORLD CHAMPIONSHIP VIA E-MAIL


                  rating 31/8-96     30/4-96    userid   pbm-server rating

DIRECT TO FINAL

 Aldis Reims              2644        2459       areims
 Linas Laibinis           2189        1989       llaibini

PARTICIPANTS IN THE QUALIFICATION ROUNDS (IN ORDER OF USED RATING)

 Norihiko Kawamura        2774        2574       norihiko
 Ando Meritee             2699        2468       ameritee
 Kozo Ooi                 2519        2233       kooi
 Leonid Glukhovsky        2464         -         leonid
 Ants Soosorv             2459        2224       asoosorv
 Vladimir Talskiy         2459         -         vladtal
 Oleg Fedorkin            2428        2228       fedorkin
 Arnis Veidemanis         2423        2183       veida
 Stefan Karlsson          2416        2139       ska
 Goeran Holgersson        2385        2139       goran
 Yuriy Tarannikov         2343        2143       taran
 Rickard Johannesson      2328        2134       rickard
 Gatis Gurckis            2308        2194       ggurckis
 Dmitri Terekhov          2307         -         dterekhov
 Victor Golosov           2215        2015       golosov
 Bengt Asplund            2163        2045       basplund
 Akihisa Iwata            2159        1897       iwata
 Jonas Frid               2155        1955       frid
 Scott Huddleston                                scotty         1714
 Karl-Heinz Barth                                charly         1709
 Istvan Virag                                    virag          1694
 Richard Rognlie                                 rrognlie       1680
 Carlo Tibaldi                                   tibia          1623
 Morgan Bjoerkander                              mog    
 Marek Kolk                                      mkolk
 Joachim Gaulitz                                 joachim
 Mark K. Mammel                                  mmammel
 Tod Tinlin       (tti168@airmail.net)           tinman
 Roman Kolpakov   (roman@vertex.inria.msu.ru     kolpak
 Benjamin C Good  (bg+@andrew.cmu.edu)           ben


The players have been divided into 4 pools.

Pool A          Pool B          Pool C          Pool D
asoosorv        ben             ameritee        basplund               
charly          dterekhov       fedorkin        iwata               
ggurckis        kooi            frid            mkolk               
kolpak          mmammel         golosov         mog               
leonid          rrognlie        goran           norihiko               
rickard         scotty          joachim         ska               
tinman          taran           tibia           veida               
virag           vladtal               

The board assignments are as follows.


Board	tEks		tOhs

a12	asoosorv	charly
a13	asoosorv	ggurckis
a14	asoosorv	kolpak
a15	asoosorv	leonid
a16	asoosorv	rickard
a17	asoosorv	tinman
a18	asoosorv	virag
a21	charly	asoosorv
a23	charly	ggurckis
a24	charly	kolpak
a25	charly	leonid
a26	charly	rickard
a27	charly	tinman
a28	charly	virag
a31	ggurckis	asoosorv
a32	ggurckis	charly
a34	ggurckis	kolpak
a35	ggurckis	leonid
a36	ggurckis	rickard
a37	ggurckis	tinman
a38	ggurckis	virag
a41	kolpak	asoosorv
a42	kolpak	charly
a43	kolpak	ggurckis
a45	kolpak	leonid
a46	kolpak	rickard
a47	kolpak	tinman
a48	kolpak	virag
a51	leonid	asoosorv
a52	leonid	charly
a53	leonid	ggurckis
a54	leonid	kolpak
a56	leonid	rickard
a57	leonid	tinman
a58	leonid	virag
a61	rickard	asoosorv
a62	rickard	charly
a63	rickard	ggurckis
a64	rickard	kolpak
a65	rickard	leonid
a67	rickard	tinman
a68	rickard	virag
a71	tinman	asoosorv
a72	tinman	charly
a73	tinman	ggurckis
a74	tinman	kolpak
a75	tinman	leonid
a76	tinman	rickard
a78	tinman	virag
a81	virag		asoosorv
a82	virag		charly
a83	virag		ggurckis
a84	virag		kolpak
a85	virag		leonid
a86	virag	rickard
a87	virag		tinman

b12	ben		dterekhov
b13	ben		kooi
b14	ben		mmammel
b15	ben		rrognlie
b16	ben		scotty
b17	ben		taran
b18	ben		vladtal
b21	dterekhov	ben
b23	dterekhov	kooi
b24	dterekhov	mmammel
b25	dterekhov	rrognlie
b26	dterekhov	scotty
b27	dterekhov	taran
b28	dterekhov	vladtal
b31	kooi		ben
b32	kooi		dterekhov
b34	kooi		mmammel
b35	kooi		rrognlie
b36	kooi		scotty
b37	kooi		taran
b38	kooi		vladtal
b41	mmammel	ben
b42	mmammel	dterekhov
b43	mmammel	kooi
b45	mmammel	rrognlie
b46	mmammel	scotty
b47	mmammel	taran
b48	mmammel	vladtal
b51	rrognlie	ben
b52	rrognlie	dterekhov
b53	rrognlie	kooi
b54	rrognlie	mmammel
b56	rrognlie	scotty
b57	rrognlie	taran
b58	rrognlie	vladtal
b61	scotty	ben
b62	scotty	dterekhov
b63	scotty	kooi
b64	scotty	mmammel
b65	scotty	rrognlie
b67	scotty	taran
b68	scotty	vladtal
b71	taran		ben
b72	taran		dterekhov
b73	taran		kooi
b74	taran		mmammel
b75	taran		rrognlie
b76	taran		scotty
b78	taran		vladtal
b81	vladtal	ben
b82	vladtal	dterekhov
b83	vladtal	kooi
b84	vladtal	mmammel
b85	vladtal	rrognlie
b86	vladtal	scotty
b87	vladtal	taran

c12	ameritee	fedorkin
c13	ameritee	frid
c14	ameritee	golosov
c15	ameritee	goran
c16	ameritee	joachim
c17	ameritee	tibia
c21	fedorkin	ameritee
c23	fedorkin	frid
c24	fedorkin	golosov
c25	fedorkin	goran
c26	fedorkin	joachim
c27	fedorkin	tibia
c31	frid		ameritee
c32	frid		fedorkin
c34	frid		golosov
c35	frid		goran
c36	frid		joachim
c37	frid		tibia
c41	golosov	ameritee
c42	golosov	fedorkin
c43	golosov	frid
c45	golosov	goran
c46	golosov	joachim
c47	golosov	tibia
c51	goran		ameritee
c52	goran		fedorkin
c53	goran		frid
c54	goran		golosov
c56	goran		joachim
c57	goran		tibia
c61	joachim	ameritee
c62	joachim	fedorkin
c63	joachim	frid
c64	joachim	golosov
c65	joachim	goran
c67	joachim	tibia
c71	tibia		ameritee
c72	tibia		fedorkin
c73	tibia		frid
c74	tibia		golosov
c75	tibia		goran
c76	tibia		joachim

d12	basplund	iwata
d13	basplund	mkolk
d14	basplund	mog
d15	basplund	norihiko
d16	basplund	ska
d17	basplund	veida
d21	iwata		basplund
d23	iwata		mkolk
d24	iwata		mog
d25	iwata		norihiko
d26	iwata		ska
d27	iwata		veida
d31	mkolk		basplund
d32	mkolk		iwata
d34	mkolk		mog
d35	mkolk		norihiko
d36	mkolk		ska
d37	mkolk		veida
d41	mog		basplund
d42	mog		iwata
d43	mog		mkolk
d45	mog		norihiko
d46	mog		ska
d47	mog		veida
d51	norihiko	basplund
d52	norihiko	iwata
d53	norihiko	mkolk
d54	norihiko	mog
d56	norihiko	ska
d57	norihiko	veida
d61	ska		basplund
d62	ska		iwata
d63	ska		mkolk
d64	ska		mog
d65	ska		norihiko
d67	ska		veida
d71	veida		basplund
d72	veida		iwata
d73	veida		mkolk
d74	veida		mog
d75	veida		norihiko
d76	veida		ska

Rules and information

All moves must be sent to the server. Then the server will send confirmation including illustrated board to both players. The time when this confirmation will be sent from the server will be counted as the official time for making this move. As all games are registered on the server it is also possible for any other player any time to watch the games going on. It will also be possible for any player to subscribe to a game. Then he will receive the confirmation letter from the server at the same time as the players. The time limits will be specified in miniutes and not in days. Each player will get 70 days for each game i.e. 70x24x60=100 800 minutes.If this total time will be crossed the player will lose the game. Any time a player can rest with a certain move but not more than 20 days. If you will rest 21 days or more you will also lose the game.However if there are certain circumstances it is possible to apply for more than 20 days rest.If you will rest these days still will be included in the total time. It is not possible to get extra time i.e. more than 70 days for any reason. For example if you intend to play in the European Championship Tournament you must consider this in advance and play faster before and after the tournament because during this tournament you will lose some days being away from home and computer.

Besides these rules you are able to make your moves whenever you like.

If a player will withdraw for example stop sending letters and therefore lose all games after 21 days during the tournament the punishment will be that this player will not be able to play in next WC via e-mail.

The participants are divided into four groups of 8,8,7,7 players. The 2 best in each group will play in the final together with the 2 first in the 1st WC via e-mail (Reims and Laibinis).

With two games (one as preliminary black and one as preliminary white) for each match we have 12 or 14 games for each player. The time limit is 70 days for each game. Then we can start the final at the latest 1st of February and in the final the time limit will be 90 days for each game. If the qualification round will end earlier than the 31st of January the time for start of the final maybe earlier than the 1st of February.

Gamepoints

Each player will play two games (on as tentative black and one as tentative white) against each other player in the group.

A win gives  1 p
A draw gives 0,5 p
A loss gives 0 p

Tie-breaking rules

When determining the places which are taken by the participants, the 
following items are taken into account.
1) Total number of game points (2-0 > 1,5-0,5)
2) Total number of match points (2-0 = 1,5-0,5)
3) Berger Coefficient: Each player receives all game points that thoes 
players have got which he has won against, half of the game points that 
thoes players have got which he has played draw against (and none of the  
game points that thoes players have got which he has lost against).
4) Results in games between the participants involved 
(with the same total number of points).
5) Number of game wins.
6) In case of equality in all these items the places are divided. 
If getting some of the places involved will give the right to play 
in another group or tournament then this right will be determined 
by drawing of lots.

The Rules of Renju

Here is a synopsis of the rules for Renju. A more complete rule set can be found at: http://www.renju.nu/rifrules.htm

Object of the Game

    On a 15x15 board, each player tries to create a line of 5 (or more)
    pieces of their color while trying to prevent their opponent from
    doing the same thing.

Movement Rules

          A B C D E F G H J K L M N O P 
      15  . . . . . . . . . . . . . . .  15
      14  . . . . . . . . . . . . . . .  14
      13  . . . . . . . . . . . . . . .  13
      12  . . . . . . . . . . . . . . .  12
      11  . . . . . . . . . . . . . . .  11
      10  . . . . . . . . . . . . . . .  10
       9  . . . . . . . . . . . . . . .   9
       8  . . . . . . . . . . . . . . .   8
       7  . . . . . . . . . . . . . . .   7
       6  . . . . . . . . . . . . . . .   6
       5  . . . . . . . . . . . . . . .   5
       4  . . . . . . . . . . . . . . .   4
       3  . . . . . . . . . . . . . . .   3
       2  . . . . . . . . . . . . . . .   2
       1  . . . . . . . . . . . . . . .   1
          A B C D E F G H J K L M N O P 

         Figure 1 -- Initial Renju Board

    On your turn, you place a piece of your color on the board.  There 
    are a number of movement restrictions (I call them "rituals") for 
    the first 4 moves.

    Players are initially referred to as "tentative Black(Eks)" and
    "tentative White(Ohs)".

    Move#1.  tentative Black makes three moves "move1,move2,move3".
             Move1 places a black stone and must be 'H8'. 
             Move2 places a white stone and is restricted to [G-J][7-9]. 
             Move3 places a black stone and is restricted to [F-K][6-10].
    Move#2a. tentative White has option to swap colours.
    Move#2b. White makes an unrestricted move
    Move#3.  Black proposes two moves "move1,move2" as Black's Choice.  The 
             two moves made must be asymetrical in at least one aspect
             except relative distance from the edge of the board.
    Move#4.  White makes two moves "move1,move2" where "move1" is one of
             the moves proposed by Black on Move#5 and move2 is an
             unrestricted move. 

The interpreting of the official rules for example should not be that 
the only way to play opening Indirect 1 is to play in this order

             3
            2
           1
 
Also for example 
      
     3
      2
       1 

or     
 
           1  
          2 
         3 

are possible ways to start a game using this opening.

In the diagram below suggested 5th moves in A and B are possible
but suggested  5th moves in A and C are not possible because the situations
after A and after C  is equal in all respects or with another word congruent 
(not concerning the distance from the edges).

    A B C D E F G H J K L M N O P 
      15  . . . . . . . . . . . . . . .  15
      14  . . . . . . . . . . . . . . .  14
      13  . . . . . . . . . . . . . . .  13
      12  . . . . . . . . . . . . . . .  12
      11  . . . . . . . . . . . . . . .  11
      10  . . . . . . . . . . . . . . .  10
       9  . . . . . . . o . . . . . . .   9
       8  . . . . . . A x . . . . . . .   8
       7  . . . . . . C x . . . . . . .   7
       6  . . . . . . B o . . . . . . .   6
       5  . . . . . . . . . . . . . . .   5
       4  . . . . . . . . . . . . . . .   4
       3  . . . . . . . . . . . . . . .   3
       2  . . . . . . . . . . . . . . .   2
       1  . . . . . . . . . . . . . . .   1
          A B C D E F G H J K L M N O P  



    Subsequent moves are unrestricted.  However, the victory conditions 
    for White and Black differ a bit...

    Black wins...
        by making a line of exactly 5 stones of his colour.

    White wins...
        by making a line of 5 or more stones of his colour.

        or if Black makes a not allowed "double three"

        or if Black makes a "double four"

        or if Black makes an "overline"

Some extra explanations for not so experienced players

Not allowed for black i.e. to make it means a loss:
3-3 if the three-three gives a win *)
4-4
6 or more
3-3-4 if the three-three gives a win*)

Allowed for black:
3-4
3-3-5
4-4-5
6-5

*) The not allowed moves should lead to a win just using the involved 
situation if it is made. I.e. if  one of the threes only have the space of 5 
point in its line direction it is possible for white  to stop the win by 
stopping the other 3  and therefore the 3-3  is allowed.

You can better understand if you look at the Web-page: 
http://www.renju.nu/r1rulhis.htm

Some situations maybe is difficult to make the server-program to understand.

Normally a player resigns if he knows that he will lose the game and then the game is registered as ended.

Before you resign, you should carefully think. It is not so nice to understand later that you had not lost if you had continued to play. If you are not sure about a loss you should make a new move.

If the server "understands" a win the game is registrated as ended and if it cannot "understand" a win the player that understands that he has lost should resign. Otherwise the player who knows that he has won must ask the other player to send a "resign" command. If he refuses the winner should contact Tommy Maltell.

If the server recognize an allowed move as a not allowed move the player(s) should contact Tommy Maltell and Richard W. Rognlie.

There are 2 kinds of forbidden moves:

a) Impossible moves - If you make such a move you should be instructed to try again maiking another legal move. Examples are mistakes using the opening rules.

b) Possible but not allowed moves - if you make such a move you will immediately lose the game. Examples are forbidden double-three, double-four, overline. (In some cuntries that were parts of the former USSR b) is the same as a) but this is not according to the international rules of RIF which rules is the rules of this tournament and any international tournament .

Information on how to use the server

1] Introduction

Welcome to the network Renju server.  

On a 15x15 board, the two players of renju try to be the first
to create a line of 5 stones in a row of their color.

Related Help Subjects:
    renju.rules

[2] Renju Command Summary

renju challenge userid1 userid2
renju standings
renju ratings
renju show board+
renju show userid+ [all|active|inactive|next]
renju move board userid password move[#moveno]
renju move board userid password propose
renju move board userid password accept
renju move board userid password reject
renju move board userid password resign
renju resign board userid password
renju submit board userid password move[#moveno]
renju confirm board userid password
renju swap board userid password
renju preview board move+
renju preview new numplayers move+
renju games userid* [all|active|inactive|next]
renju help
renju subscribe board userid password
renju unsubscribe board userid password
renju accept userid password
renju reject userid password
renju notify userid password

Each command should be put in the subject of a mail message to the PBeM
Server (pbmserv@eiss.erols.com).  Response time is usually very quick (not
much more than roundtrip email time), and you should always get a
response (unless something goes wrong)  If pbmserv does not respond to
a command, you can try the simple command "help" to see if the system
is down or not.  If pbmserv responds to "help" and you don't have a response
from your other command still, something has gone wrong.  Try again or
ask rrognlie@eiss.erols.com for help if problems persist.


help
    This sends a list of ALL the commands in brief, including those for
    other games and projects that are run through the PBeM Server.

help renju
    This sends this file (the one you are reading)

renju challenge userid1 userid2
    Start a new game between userid1 and userid2

renju standings
    or
renju ratings
    Show the current standings

renju show board+
    or
renju show userid+ [all|active|inactive|next]
    Show the board(s)

renju move board userid password move[#moveno]
    Make a move.  See renju.rules for full details on renju move notation.

renju move board userid password propose
    Propose a draw.

renju move board userid password accept
    If a draw has been proposed, accept the draw.

renju move board userid password reject
    If a draw has been proposed, reject the draw.

renju move board userid password resign
    or
renju resign board userid password
    Resign the current game. If this is the first action from that player
    in the game, he leaves play (without penalty) and if more than one
    player is left, the game is restarted without the player.  If it is
    not the first action from that player, he will leave the game and the
    remaining player will continue playing.  If only one player is left,
    that player will win the game.

renju submit board userid password move[#moveno]
    Preview a move. The move will be stored with the board and can be
    effectuated by using the move command without supplying a move.
    Submitting several differnt moves will only keep the last one.

renju confirm board userid password
    Confirm the last submitted move (and make it). Submit + confirm is
    equivalent to using move.

renju swap board userid password
    If the game support swapping at a certain point during the game, this
    command will swap sides.

renju preview board move+
    or
renju preview new numplayers move+
    Make the move(s) on a given board (or a new one). The moves are not
    saved. The resulting board will be sent back.

renju games userid* [all|active|inactive|next]
    List games on the server. If active is used, only games that has not
    yet come to an end will be listed if all players are participating.
    The opposite is true for inactive. Next will list games in which
    one of the players are next to move.

renju help
    Show help for the game.

renju subscribe board userid password
    Start subscribing a specific board. Whenever one of the players issue
    a valid move, the new board will be sent to players who subscribe in
    addition to those players who participate.

renju unsubscribe board userid password
    Unsubscribe a board that was previously subscribed.

renju accept userid password
    Allow other players to challenge you.

renju reject userid password
    Disallow other players to challenge you.

renju notify userid password
    Notify is similar to the subscribe command but instead of getting a
    copy of the board after each and every move, the boards are shown
    after the game ends. Sending a new notify command will stop the
    notification.

[3] Messages to your opponent

When you use the move or resign commands, any text in the body of
your mail message will be sent to your opponent along with the board
summary.

You may also send messages to other PBeM users via the 'message' and
'broadcast' commands.

Other server commands

    change password userid current password new password

This allows you to change your PBeM password. You may wish to do this 
periodically. The PBeM
server uses the passwords for its own purposes. (It stores them as clear 
text, so you probably do
*not* want to use the same password as you use for your login accounts!) 

    change address userid password [ e-mail address(es) ]

This allows you to change the PBeM servers mail address for you. Any mail 
that the PBeM server
send will normally go to this address. If no address(es) is(are) specified, 
the PBeM server will
assume the return address of the request as the desired address. 

    delete userid password

When you have decided that you have wasted enough of your life playing these 
silly games that can
last for weeks, delete your user account as a courtesy to the other players.

list [ game type 1 [ ... game type N ] ]

List the status of the game types specified. If no game types are specified, 
a list of PBeM users will
be displayed. For privacy reasons, only their PBeM userid will be displayed. 

    message userid password toUserid1 [ ... toUseridN ]

If you wish to send a message to a PBeM user, but do not have their eMail 
address, you may send it
via the PBeM server. 

    broadcast userid password

If you wish to send a message to ALL PBeM users, use this. Please limit use 
of broadcast to topics of potential interest to all players. You may want
to use the PBeM Server mailing list (pbmserv-users@eiss.erols.com) as an
 alternate to the broadcast command. Please include your
pbmserv userid in your message so people know to whom they should address 
their responses.

COMMENTS

Sometimes you will get letters from other players using the pbm-server who have nobody or few players to play with. As you know it is possible to send letters to all other users. Maybe you are interested to play more games outside the World Championship. Then you are able to challenge such a player. However you should never challenge a certain player without first asking. However I suppose that often you are not interested because you are too occupied with WC. Then just delate this letter.

Sometimes when I have sent letters to all the players of this WC I have received messages that it is not possible to find the player on the e-mailaddress or that it has been trouble to reach him. The same problem may occur also when player A has made a move and when the pbm-server confirms the move by sending a message to both players. If player B has a server that are down or of some other reason cannot receive this letter from the server the move is still registered by the server and the time when this move were registrated is the official time. So if you know that you have had problems with your server, please, check if the opponent has made a move by using the "renju show"-command mentioned below. If you do not check you may lose time.

It is possible but it happens very seldom that the pbm-server is down. Then you cannot send letters to the server. Usually Richard W. Rognlie will inform about such a situation before or after that it has happened.You can realize such a situation if you try to send a letter and then you will not receive confirmation from the server. Then the move is not registered by the server and you have to try again later. It is probably impossible to give you a fair compensation for such lost time. For shorter times you may lose this time and therefore you have to save some time for eventual such situations. If you have tried more than 36 hours you are able to write to Tommy Maltell and report the situation.

New commands and possibilities using the server may be introduced during the tournament.

If problems will happen that is impossible to solve reading the rules the referee Tommy Maltell will decide how to judge in this situation. Tommy Maltell also decides how to interpret the rules.

Preliminary list of players in the 2nd Renju WC via e-mail

RIF World Ranking
Eventual place in the 1st World Championship via e-mail
Name
Country
E-mail address
userid for the pbm-server

2574
-
Norihiko Kawamura
Japan
kawamura@hal.mew.co.jp
?

2468
-
Ando Meritee
Estonia
tjyrves@pld.ttu.ee
?

2459
1
Aldis Reims
Latvia
ALDISR@tkb.bkc.lv
areims

2233
-
Kozo Ooi
Japan
ooi@hr.hm.rd.sanyo.co.jp
?

2228
-
Oleg Fedorkin
Russia
fedorkin@virus3.genebee.msu.su
?

2224
-
Ants Soosorv
Estonia
?
?

2194
7
Gatis Gurckis
Latvia
ggurckis@cclu.lv
ggurckis

2183
-
Arnis Veidemanis
Latvia
?
?

2143
-
Yuriy Tarannikov
Russia
YUTARAN@nw.math.msu.su
taran

2139
-
Göran Holgersson
Sweden
goranh@dtc.se
?

2139
-
Stefan Karlsson
Sweden
ec93kast@hj.se
?

2134
-
Rickard Johannesson
Sweden
rickard@dtc.se
?

2045
-
Bengt Asplund
Sweden
basp@algonet.se
basp

2015
-
Viktor Golosov
Russia
fedorkin@virus3.genebee.msu.su
?

1955
9
Jonas Frid
Sweden
frid@lysator.liu.se
frid

1897
-
Akihisa Iwata
Japan
VEN10226@niftyserve.or.jp
iwata

-
2
Linas Laibinis
 
Finland
llaibini@ra.abo.fi
llaibini

-
4
Karlheinz Barth
Germany
barth@ba-mosbach.de
charly

-
7
Dmitri Terekhov
Canada
terekhov@yorku.ca
dterekhov

-
11
Carlo Tibaldi
Italy
ctibaldi@infostrada.olivetti.it
tibia

-
12
Richard W. Rognlie
USA
rrognlie@eiss.erols.com
rrognlie

-
-
Leonid Gluhovsky
Israel
gleonid@actcom.co.il
leonid

-
-
Istvan Virag
Hungary
virag@bolyai1.elte.hu
virag

-
-
Morgan Björkander
Sweden
Morgan.Bjorkander@telelogic.se
mog

-
-
Joachim Gaulitz
Sweden
sobre.consult@mbox318.swipnet.se
?

-
-
Scott Huddleston
USA
scotth@SSD.intel.com
?

-
-
Vladimir Talskiy
Ukraine/USA
vladtal@cris.com
?

-
-
Mark K. Mammel
USA
103000.1467@CompuServe.COM
?

-
-
Marek Kolk
Estonia
?
?
-
-
Tod Tinlin
USA
tti168@airmail.net 

-
-
Roman Kolpakov
Russia
roman@vertex.inria.msu.ru 

-
-
Benjamin C Good
USA
bg+@andrew.cmu.edu