Pools: Pool A Pool B Pool C Pool D Seed 4 Seed 3 Seed 2 Seed 1 Seed 5 Seed 6 Seed 7 Seed 8 Seed 12 Seed 11 Seed 10 Seed 9 Seed 13 Seed 14 Seed 15 Seed 16 Seed 20 Seed 19 Seed 18 Seed 17 Seed 21 Seed 22 Seed 23 Seed 24 Seed 28 Seed 27 Seed 26 Seed 25 Seed 29 Seed 30
rating 31/8-96 30/4-96 userid pbm-server rating DIRECT TO FINAL Aldis Reims 2644 2459 areims Linas Laibinis 2189 1989 llaibini PARTICIPANTS IN THE QUALIFICATION ROUNDS (IN ORDER OF USED RATING) Norihiko Kawamura 2774 2574 norihiko Ando Meritee 2699 2468 ameritee Kozo Ooi 2519 2233 kooi Leonid Glukhovsky 2464 - leonid Ants Soosorv 2459 2224 asoosorv Vladimir Talskiy 2459 - vladtal Oleg Fedorkin 2428 2228 fedorkin Arnis Veidemanis 2423 2183 veida Stefan Karlsson 2416 2139 ska Goeran Holgersson 2385 2139 goran Yuriy Tarannikov 2343 2143 taran Rickard Johannesson 2328 2134 rickard Gatis Gurckis 2308 2194 ggurckis Dmitri Terekhov 2307 - dterekhov Victor Golosov 2215 2015 golosov Bengt Asplund 2163 2045 basplund Akihisa Iwata 2159 1897 iwata Jonas Frid 2155 1955 frid Scott Huddleston scotty 1714 Karl-Heinz Barth charly 1709 Istvan Virag virag 1694 Richard Rognlie rrognlie 1680 Carlo Tibaldi tibia 1623 Morgan Bjoerkander mog Marek Kolk mkolk Joachim Gaulitz joachim Mark K. Mammel mmammel Tod Tinlin (tti168@airmail.net) tinman Roman Kolpakov (roman@vertex.inria.msu.ru kolpak Benjamin C Good (bg+@andrew.cmu.edu) ben
The players have been divided into 4 pools. Pool A Pool B Pool C Pool D asoosorv ben ameritee basplund charly dterekhov fedorkin iwata ggurckis kooi frid mkolk kolpak mmammel golosov mog leonid rrognlie goran norihiko rickard scotty joachim ska tinman taran tibia veida virag vladtal The board assignments are as follows. Board tEks tOhs a12 asoosorv charly a13 asoosorv ggurckis a14 asoosorv kolpak a15 asoosorv leonid a16 asoosorv rickard a17 asoosorv tinman a18 asoosorv virag a21 charly asoosorv a23 charly ggurckis a24 charly kolpak a25 charly leonid a26 charly rickard a27 charly tinman a28 charly virag a31 ggurckis asoosorv a32 ggurckis charly a34 ggurckis kolpak a35 ggurckis leonid a36 ggurckis rickard a37 ggurckis tinman a38 ggurckis virag a41 kolpak asoosorv a42 kolpak charly a43 kolpak ggurckis a45 kolpak leonid a46 kolpak rickard a47 kolpak tinman a48 kolpak virag a51 leonid asoosorv a52 leonid charly a53 leonid ggurckis a54 leonid kolpak a56 leonid rickard a57 leonid tinman a58 leonid virag a61 rickard asoosorv a62 rickard charly a63 rickard ggurckis a64 rickard kolpak a65 rickard leonid a67 rickard tinman a68 rickard virag a71 tinman asoosorv a72 tinman charly a73 tinman ggurckis a74 tinman kolpak a75 tinman leonid a76 tinman rickard a78 tinman virag a81 virag asoosorv a82 virag charly a83 virag ggurckis a84 virag kolpak a85 virag leonid a86 virag rickard a87 virag tinman b12 ben dterekhov b13 ben kooi b14 ben mmammel b15 ben rrognlie b16 ben scotty b17 ben taran b18 ben vladtal b21 dterekhov ben b23 dterekhov kooi b24 dterekhov mmammel b25 dterekhov rrognlie b26 dterekhov scotty b27 dterekhov taran b28 dterekhov vladtal b31 kooi ben b32 kooi dterekhov b34 kooi mmammel b35 kooi rrognlie b36 kooi scotty b37 kooi taran b38 kooi vladtal b41 mmammel ben b42 mmammel dterekhov b43 mmammel kooi b45 mmammel rrognlie b46 mmammel scotty b47 mmammel taran b48 mmammel vladtal b51 rrognlie ben b52 rrognlie dterekhov b53 rrognlie kooi b54 rrognlie mmammel b56 rrognlie scotty b57 rrognlie taran b58 rrognlie vladtal b61 scotty ben b62 scotty dterekhov b63 scotty kooi b64 scotty mmammel b65 scotty rrognlie b67 scotty taran b68 scotty vladtal b71 taran ben b72 taran dterekhov b73 taran kooi b74 taran mmammel b75 taran rrognlie b76 taran scotty b78 taran vladtal b81 vladtal ben b82 vladtal dterekhov b83 vladtal kooi b84 vladtal mmammel b85 vladtal rrognlie b86 vladtal scotty b87 vladtal taran c12 ameritee fedorkin c13 ameritee frid c14 ameritee golosov c15 ameritee goran c16 ameritee joachim c17 ameritee tibia c21 fedorkin ameritee c23 fedorkin frid c24 fedorkin golosov c25 fedorkin goran c26 fedorkin joachim c27 fedorkin tibia c31 frid ameritee c32 frid fedorkin c34 frid golosov c35 frid goran c36 frid joachim c37 frid tibia c41 golosov ameritee c42 golosov fedorkin c43 golosov frid c45 golosov goran c46 golosov joachim c47 golosov tibia c51 goran ameritee c52 goran fedorkin c53 goran frid c54 goran golosov c56 goran joachim c57 goran tibia c61 joachim ameritee c62 joachim fedorkin c63 joachim frid c64 joachim golosov c65 joachim goran c67 joachim tibia c71 tibia ameritee c72 tibia fedorkin c73 tibia frid c74 tibia golosov c75 tibia goran c76 tibia joachim d12 basplund iwata d13 basplund mkolk d14 basplund mog d15 basplund norihiko d16 basplund ska d17 basplund veida d21 iwata basplund d23 iwata mkolk d24 iwata mog d25 iwata norihiko d26 iwata ska d27 iwata veida d31 mkolk basplund d32 mkolk iwata d34 mkolk mog d35 mkolk norihiko d36 mkolk ska d37 mkolk veida d41 mog basplund d42 mog iwata d43 mog mkolk d45 mog norihiko d46 mog ska d47 mog veida d51 norihiko basplund d52 norihiko iwata d53 norihiko mkolk d54 norihiko mog d56 norihiko ska d57 norihiko veida d61 ska basplund d62 ska iwata d63 ska mkolk d64 ska mog d65 ska norihiko d67 ska veida d71 veida basplund d72 veida iwata d73 veida mkolk d74 veida mog d75 veida norihiko d76 veida ska
Besides these rules you are able to make your moves whenever you like.
If a player will withdraw for example stop sending letters and therefore lose all games after 21 days during the tournament the punishment will be that this player will not be able to play in next WC via e-mail.
The participants are divided into four groups of 8,8,7,7 players. The 2 best in each group will play in the final together with the 2 first in the 1st WC via e-mail (Reims and Laibinis).
With two games (one as preliminary black and one as preliminary white) for each match we have 12 or 14 games for each player. The time limit is 70 days for each game. Then we can start the final at the latest 1st of February and in the final the time limit will be 90 days for each game. If the qualification round will end earlier than the 31st of January the time for start of the final maybe earlier than the 1st of February.
A win gives 1 p A draw gives 0,5 p A loss gives 0 p
When determining the places which are taken by the participants, the following items are taken into account. 1) Total number of game points (2-0 > 1,5-0,5) 2) Total number of match points (2-0 = 1,5-0,5) 3) Berger Coefficient: Each player receives all game points that thoes players have got which he has won against, half of the game points that thoes players have got which he has played draw against (and none of the game points that thoes players have got which he has lost against). 4) Results in games between the participants involved (with the same total number of points). 5) Number of game wins. 6) In case of equality in all these items the places are divided. If getting some of the places involved will give the right to play in another group or tournament then this right will be determined by drawing of lots.
Object of the Game On a 15x15 board, each player tries to create a line of 5 (or more) pieces of their color while trying to prevent their opponent from doing the same thing. Movement Rules A B C D E F G H J K L M N O P 15 . . . . . . . . . . . . . . . 15 14 . . . . . . . . . . . . . . . 14 13 . . . . . . . . . . . . . . . 13 12 . . . . . . . . . . . . . . . 12 11 . . . . . . . . . . . . . . . 11 10 . . . . . . . . . . . . . . . 10 9 . . . . . . . . . . . . . . . 9 8 . . . . . . . . . . . . . . . 8 7 . . . . . . . . . . . . . . . 7 6 . . . . . . . . . . . . . . . 6 5 . . . . . . . . . . . . . . . 5 4 . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . 1 A B C D E F G H J K L M N O P Figure 1 -- Initial Renju Board On your turn, you place a piece of your color on the board. There are a number of movement restrictions (I call them "rituals") for the first 4 moves. Players are initially referred to as "tentative Black(Eks)" and "tentative White(Ohs)". Move#1. tentative Black makes three moves "move1,move2,move3". Move1 places a black stone and must be 'H8'. Move2 places a white stone and is restricted to [G-J][7-9]. Move3 places a black stone and is restricted to [F-K][6-10]. Move#2a. tentative White has option to swap colours. Move#2b. White makes an unrestricted move Move#3. Black proposes two moves "move1,move2" as Black's Choice. The two moves made must be asymetrical in at least one aspect except relative distance from the edge of the board. Move#4. White makes two moves "move1,move2" where "move1" is one of the moves proposed by Black on Move#5 and move2 is an unrestricted move.
The interpreting of the official rules for example should not be that the only way to play opening Indirect 1 is to play in this order 3 2 1 Also for example 3 2 1 or 1 2 3 are possible ways to start a game using this opening.
In the diagram below suggested 5th moves in A and B are possible but suggested 5th moves in A and C are not possible because the situations after A and after C is equal in all respects or with another word congruent (not concerning the distance from the edges). A B C D E F G H J K L M N O P 15 . . . . . . . . . . . . . . . 15 14 . . . . . . . . . . . . . . . 14 13 . . . . . . . . . . . . . . . 13 12 . . . . . . . . . . . . . . . 12 11 . . . . . . . . . . . . . . . 11 10 . . . . . . . . . . . . . . . 10 9 . . . . . . . o . . . . . . . 9 8 . . . . . . A x . . . . . . . 8 7 . . . . . . C x . . . . . . . 7 6 . . . . . . B o . . . . . . . 6 5 . . . . . . . . . . . . . . . 5 4 . . . . . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . 1 A B C D E F G H J K L M N O P Subsequent moves are unrestricted. However, the victory conditions for White and Black differ a bit... Black wins... by making a line of exactly 5 stones of his colour. White wins... by making a line of 5 or more stones of his colour. or if Black makes a not allowed "double three" or if Black makes a "double four" or if Black makes an "overline"
Not allowed for black i.e. to make it means a loss: 3-3 if the three-three gives a win *) 4-4 6 or more 3-3-4 if the three-three gives a win*) Allowed for black: 3-4 3-3-5 4-4-5 6-5 *) The not allowed moves should lead to a win just using the involved situation if it is made. I.e. if one of the threes only have the space of 5 point in its line direction it is possible for white to stop the win by stopping the other 3 and therefore the 3-3 is allowed. You can better understand if you look at the Web-page: http://www.renju.nu/r1rulhis.htm
Some situations maybe is difficult to make the server-program to understand.
Normally a player resigns if he knows that he will lose the game and then the game is registered as ended.
Before you resign, you should carefully think. It is not so nice to understand later that you had not lost if you had continued to play. If you are not sure about a loss you should make a new move.
If the server "understands" a win the game is registrated as ended and if it cannot "understand" a win the player that understands that he has lost should resign. Otherwise the player who knows that he has won must ask the other player to send a "resign" command. If he refuses the winner should contact Tommy Maltell.
If the server recognize an allowed move as a not allowed move the player(s) should contact Tommy Maltell and Richard W. Rognlie.
b) Possible but not allowed moves - if you make such a move you will immediately lose the game. Examples are forbidden double-three, double-four, overline. (In some cuntries that were parts of the former USSR b) is the same as a) but this is not according to the international rules of RIF which rules is the rules of this tournament and any international tournament .
1] Introduction Welcome to the network Renju server. On a 15x15 board, the two players of renju try to be the first to create a line of 5 stones in a row of their color. Related Help Subjects: renju.rules [2] Renju Command Summary renju challenge userid1 userid2 renju standings renju ratings renju show board+ renju show userid+ [all|active|inactive|next] renju move board userid password move[#moveno] renju move board userid password propose renju move board userid password accept renju move board userid password reject renju move board userid password resign renju resign board userid password renju submit board userid password move[#moveno] renju confirm board userid password renju swap board userid password renju preview board move+ renju preview new numplayers move+ renju games userid* [all|active|inactive|next] renju help renju subscribe board userid password renju unsubscribe board userid password renju accept userid password renju reject userid password renju notify userid password Each command should be put in the subject of a mail message to the PBeM Server (pbmserv@eiss.erols.com). Response time is usually very quick (not much more than roundtrip email time), and you should always get a response (unless something goes wrong) If pbmserv does not respond to a command, you can try the simple command "help" to see if the system is down or not. If pbmserv responds to "help" and you don't have a response from your other command still, something has gone wrong. Try again or ask rrognlie@eiss.erols.com for help if problems persist. help This sends a list of ALL the commands in brief, including those for other games and projects that are run through the PBeM Server. help renju This sends this file (the one you are reading) renju challenge userid1 userid2 Start a new game between userid1 and userid2 renju standings or renju ratings Show the current standings renju show board+ or renju show userid+ [all|active|inactive|next] Show the board(s) renju move board userid password move[#moveno] Make a move. See renju.rules for full details on renju move notation. renju move board userid password propose Propose a draw. renju move board userid password accept If a draw has been proposed, accept the draw. renju move board userid password reject If a draw has been proposed, reject the draw. renju move board userid password resign or renju resign board userid password Resign the current game. If this is the first action from that player in the game, he leaves play (without penalty) and if more than one player is left, the game is restarted without the player. If it is not the first action from that player, he will leave the game and the remaining player will continue playing. If only one player is left, that player will win the game. renju submit board userid password move[#moveno] Preview a move. The move will be stored with the board and can be effectuated by using the move command without supplying a move. Submitting several differnt moves will only keep the last one. renju confirm board userid password Confirm the last submitted move (and make it). Submit + confirm is equivalent to using move. renju swap board userid password If the game support swapping at a certain point during the game, this command will swap sides. renju preview board move+ or renju preview new numplayers move+ Make the move(s) on a given board (or a new one). The moves are not saved. The resulting board will be sent back. renju games userid* [all|active|inactive|next] List games on the server. If active is used, only games that has not yet come to an end will be listed if all players are participating. The opposite is true for inactive. Next will list games in which one of the players are next to move. renju help Show help for the game. renju subscribe board userid password Start subscribing a specific board. Whenever one of the players issue a valid move, the new board will be sent to players who subscribe in addition to those players who participate. renju unsubscribe board userid password Unsubscribe a board that was previously subscribed. renju accept userid password Allow other players to challenge you. renju reject userid password Disallow other players to challenge you. renju notify userid password Notify is similar to the subscribe command but instead of getting a copy of the board after each and every move, the boards are shown after the game ends. Sending a new notify command will stop the notification. [3] Messages to your opponent When you use the move or resign commands, any text in the body of your mail message will be sent to your opponent along with the board summary. You may also send messages to other PBeM users via the 'message' and 'broadcast' commands.
change password userid current password new password This allows you to change your PBeM password. You may wish to do this periodically. The PBeM server uses the passwords for its own purposes. (It stores them as clear text, so you probably do *not* want to use the same password as you use for your login accounts!) change address userid password [ e-mail address(es) ] This allows you to change the PBeM servers mail address for you. Any mail that the PBeM server send will normally go to this address. If no address(es) is(are) specified, the PBeM server will assume the return address of the request as the desired address. delete userid password When you have decided that you have wasted enough of your life playing these silly games that can last for weeks, delete your user account as a courtesy to the other players. list [ game type 1 [ ... game type N ] ] List the status of the game types specified. If no game types are specified, a list of PBeM users will be displayed. For privacy reasons, only their PBeM userid will be displayed. message userid password toUserid1 [ ... toUseridN ] If you wish to send a message to a PBeM user, but do not have their eMail address, you may send it via the PBeM server. broadcast userid password If you wish to send a message to ALL PBeM users, use this. Please limit use of broadcast to topics of potential interest to all players. You may want to use the PBeM Server mailing list (pbmserv-users@eiss.erols.com) as an alternate to the broadcast command. Please include your pbmserv userid in your message so people know to whom they should address their responses.
Sometimes when I have sent letters to all the players of this WC I have received messages that it is not possible to find the player on the e-mailaddress or that it has been trouble to reach him. The same problem may occur also when player A has made a move and when the pbm-server confirms the move by sending a message to both players. If player B has a server that are down or of some other reason cannot receive this letter from the server the move is still registered by the server and the time when this move were registrated is the official time. So if you know that you have had problems with your server, please, check if the opponent has made a move by using the "renju show"-command mentioned below. If you do not check you may lose time.
It is possible but it happens very seldom that the pbm-server is down. Then you cannot send letters to the server. Usually Richard W. Rognlie will inform about such a situation before or after that it has happened.You can realize such a situation if you try to send a letter and then you will not receive confirmation from the server. Then the move is not registered by the server and you have to try again later. It is probably impossible to give you a fair compensation for such lost time. For shorter times you may lose this time and therefore you have to save some time for eventual such situations. If you have tried more than 36 hours you are able to write to Tommy Maltell and report the situation.
New commands and possibilities using the server may be introduced during the tournament.
If problems will happen that is impossible to solve reading the rules the referee Tommy Maltell will decide how to judge in this situation. Tommy Maltell also decides how to interpret the rules.
RIF World Ranking Eventual place in the 1st World Championship via e-mail Name Country E-mail address userid for the pbm-server 2574 - Norihiko Kawamura Japan kawamura@hal.mew.co.jp ? 2468 - Ando Meritee Estonia tjyrves@pld.ttu.ee ? 2459 1 Aldis Reims Latvia ALDISR@tkb.bkc.lv areims 2233 - Kozo Ooi Japan ooi@hr.hm.rd.sanyo.co.jp ? 2228 - Oleg Fedorkin Russia fedorkin@virus3.genebee.msu.su ? 2224 - Ants Soosorv Estonia ? ? 2194 7 Gatis Gurckis Latvia ggurckis@cclu.lv ggurckis 2183 - Arnis Veidemanis Latvia ? ? 2143 - Yuriy Tarannikov Russia YUTARAN@nw.math.msu.su taran 2139 - Göran Holgersson Sweden goranh@dtc.se ? 2139 - Stefan Karlsson Sweden ec93kast@hj.se ? 2134 - Rickard Johannesson Sweden rickard@dtc.se ? 2045 - Bengt Asplund Sweden basp@algonet.se basp 2015 - Viktor Golosov Russia fedorkin@virus3.genebee.msu.su ? 1955 9 Jonas Frid Sweden frid@lysator.liu.se frid 1897 - Akihisa Iwata Japan VEN10226@niftyserve.or.jp iwata - 2 Linas Laibinis Finland llaibini@ra.abo.fi llaibini - 4 Karlheinz Barth Germany barth@ba-mosbach.de charly - 7 Dmitri Terekhov Canada terekhov@yorku.ca dterekhov - 11 Carlo Tibaldi Italy ctibaldi@infostrada.olivetti.it tibia - 12 Richard W. Rognlie USA rrognlie@eiss.erols.com rrognlie - - Leonid Gluhovsky Israel gleonid@actcom.co.il leonid - - Istvan Virag Hungary virag@bolyai1.elte.hu virag - - Morgan Björkander Sweden Morgan.Bjorkander@telelogic.se mog - - Joachim Gaulitz Sweden sobre.consult@mbox318.swipnet.se ? - - Scott Huddleston USA scotth@SSD.intel.com ? - - Vladimir Talskiy Ukraine/USA vladtal@cris.com ? - - Mark K. Mammel USA 103000.1467@CompuServe.COM ? - - Marek Kolk Estonia ? ? - - Tod Tinlin USA tti168@airmail.net - - Roman Kolpakov Russia roman@vertex.inria.msu.ru - - Benjamin C Good USA bg+@andrew.cmu.edu